The trilogy still needs work

Image for article titled Six Months Later, Grand Theft Auto: The Trilogy still needs some work

screenshot: Rockstar Games

When Grand Theft Auto: The Trilogy – Definitive Edition launched last year, it was a disaster. Three of the most popular video games of all time have been officially re-released on modern hardware, and not only did they look crap, but that’s how it went. things were so Bad indeed, this rock star had to offer fans some free games just to make up for it.

Some subsequent patches have attempted to fix some of these issues, but as follows comprehensive review of the games of Digital Foundry showthere is another one much the work that still needs to be done.

The good news first: Rain is mostly normal now since it should be after 15 bug fixes, and a layer of haze added after launch gives the game world a proper sense of scale as you fly around. Changes have also been made to some of the nastiest misspellings on the signage, and major issues plaguing mission structure and collisions have also been mostly fixed. Most important is the Games just run a lot smoother now, especially in performance mode, which keeps things pretty much stuck at 60 fps.

Now for the bad news. A lot of things that look bad in these games will never to be fixed as these are phone game ports and you can only add so much polish if you bring them with you a game designed to keep going switch an iPhone to a system like the PS5 or a modern PC. That’s things like the overall look of the characters – which were perfectly suited to the low-definition CRT TVs of the time, but look oddly out of place in an HD environment – as well as the ambient lighting effects (like hazy, golden sunsets). custom to vice city and san andreas that have been removed.

And while some signs have been fixed, many others remain with misspellings, either because Rockstar skimped on localization work or Handing off much of the work to AI upscaling (which also has unresolved issues with wall textures and building signage). You can see examples of all of this in action in Digital Foundry video below:

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